|
History of Professional Wrestling

Wrestling Promotions
WWE
WCW
TNA
Wrestling NWA
Hulkamania
Let The Battle Begin
Other
UFC
Boxing
Martial
Arts Olympic
Games
Professional
wrestling, or pro wrestling, is a form of theatre
which contains strong elements of mock combat and
catch wrestling. Matches are prearranged by the promotion's
booking staff and contain choreographed content and
scripted outcomes. Its origins date to 19th-century
carnival sideshows and music halls, as part of displays
of athleticism and strength. Modern professional wrestling
usually features striking and grappling techniques,
which are modeled after diverse sets of wrestling
and pugilistic styles from around the world.
Professional
wrestling is especially prevalent in Japan and North
American countries. In Brazil, it was very popular
from the 1960s to the early 1980s, where it was called
Telecatch. High-profile figures in the sport have
become celebrities or cultural icons in their native
or adopted home countries.
Although professional wrestling started out as petty
acts in sideshows and traveling circuses and carnivals,
today it is a billion-dollar industry that draws revenue
from ticket sales, television broadcasts, branded
merchandise and home video. It was instrumental in
making pay-per-view a viable method of content delivery.
Annual shows such as WrestleMania are among the highest-selling
pay-per-view programming. Home video sales dominate
the Billboard charts Recreational Sports DVD sales,
with wrestling holding anywhere from 3 to 9 of the
top 10 spots every week.[2] Billboard's 2008 year-end
sales show World Wrestling Entertainment (WWE) holding
14 of the top 20 for the entire year.
Currently,
the dominant professional wrestling company worldwide
is the United States-based World Wrestling Entertainment
(WWE). World Wrestling Entertainment absorbed many
smaller regional companies in the late twentieth century,
as well as its primary competitors in early 2001,
World Championship Wrestling (WCW) & Extreme Championship
Wrestling (ECW).
The Second Largest wrestling company in North America
is Total Nonstop Action Wrestling (TNA). In Mexico,
the top promotion is Consejo Mundial de Lucha Libre;
in Japan, it is New Japan Pro Wrestling; in Africa,
it is World Wrestling Professionals.
Several
documentaries have been produced looking at professional
wrestling, most notably, Beyond the Mat, and Wrestling
with Shadows. There have also been many fictional
depictions of wrestling; in 2008, Mickey Rourke's
Oscar-nominated performance in The Wrestler was widely
acclaimed.
Rules
The
nature of professional wrestling is only one of the
many differences it has with traditional wrestling.
There is no governing authority for professional wrestling
rules, although there is a general standard which
has developed.
Each promotion has their own variation, but all are
similar enough to avoid confusion most of the time.
Any rule described here is simply a standard, and
may or may not correspond exactly with any given promotion's
ruleset.
General
structure
Matches
are held between two or more sides ("corners").
Each corner may consist of one wrestler, or a team
of two or more. Most team matches are governed by
tag team rules (see below). Other matches are free-for-alls,
with multiple combatants but no teams. In all variants,
there can be only one winning team or wrestler.
The
standard method of scoring is the "fall",
which is accomplished by:
Pinning the opponent's shoulders to the mat, typically
for three seconds (though other times have been used)
Knocking
out or otherwise incapacitating the opponent
Forcing the opponent to submit
A forfeit via a disqualified opponent
Or the opponent remaining outside the ring for too
long (countout)
These
are each explained in greater detail below. Typically,
falls must occur within the ring area.
Most
wrestling matches last for a set number of falls,
with the first side to achieve the majority number
of pinfalls, submissions, or countouts being the winner.
Historically, matches were wrestled to 3 falls ("best
2 out of 3") or 5 falls ("best 3 out of
5"). The standard for modern matches is one fall.
However,
even though it is now standard, many announcers will
explicitly state this (e.g. "The following contest
is set for one fall with a 20 minute time limit!")
These matches are given a time limit; if not enough
falls are scored by the end of the time limit, the
match is declared a draw. Modern matches are generally
given a 10- to 30-minute time limit for standard matches;
title matches can go for up to one hour.
An
alternative is a match set for a prescribed length
of time, with a running tally of falls. The entrant
with the most falls at the end of the time limit is
declared the winner. This is usually for 20, 30 or
60 minutes, and is commonly called an Iron Man match.
This type of match can be modified so only one type
of match finish is allowed.
In
matches with multiple competitors, an elimination
system may be used. Any wrestler who has a fall scored
against them is forced out of the match, and the match
continues until only one remains. However, it is much
more common when more than two wrestlers are involved
to simply go one fall, with the one scoring the fall,
regardless of who they scored it against, being the
winner. In championship matches, this means that,
unlike one-on-one matches (where the champion can
simply disqualify himself to retain the title via
the Champion's Advantage), the champion does not have
to be pinned or involved in the decision to lose the
championship.
Many
modern specialty matches have been devised, with unique
winning conditions. See Professional wrestling match
types.
Every
match must be assigned a rule keeper known as a referee,
who is the final arbitrator. (In multi-man lucha libre
matches, two referees are used, one inside the ring
and one outside.) Although their actions are also
frequently scripted for dramatic effect, referees
are subject to certain general rules and requirements
in order to maintain the theatrical appearance of
unbiased authority. The most basic rule is than an
action must be seen by a referee to be declared for
a fall or disqualification. This allows for heel characters
to gain a scripted advantage by distracting or disabling
the referee in order to perform some ostensibly illegal
maneuver on their opponent. Most referees are unnamed
and essentially anonymous, but special guest referees
may be used from time to time; by virtue of their
celebrity status, they are often scripted to dispense
with the appearance of neutrality and use their influence
to unfairly influence the outcome of the match for
added dramatic impact.
Matches are held within a wrestling ring, an elevated
square canvas mat with posts on each corner. A cloth
apron hangs over the edges of the ring. Three horizontal
ropes or cables surround the ring, suspended with
turnbuckles which are connected to the posts. For
safety, the ropes are padded at the turnbuckles and
cushioned mats surround the floor outside the ring
(though in kayfabe, the mats do not offer much protection.
Jerry "the King" Lawler once mentioned at
the Royal Rumble in 2005 "Those mats are more
to protect the floor than they are the wrestlers that
are out there."). Guardrails or a similar barrier
enclose this area from the audience. Wrestlers are
generally expected to stay within the confines of
the ring, though matches sometimes end up outside
the ring, and even in the audience, to add excitement.
Tag
rules
In
some team matches, only one entrant from each team
may be designated as the "legal" or "active"
wrestler at any given moment. Two wrestlers must make
physical contact (typically palm-to-palm) in order
to transfer this legal status. This is known as a
tag, with the participants tagging out and tagging
in. Typically the wrestler who is tagging out has
a 5-second count to leave the ring.
The
non-legal wrestlers must remain outside the ring or
other legal area at all times (and avoid purposeful
contact with the opposing wrestlers) or face reprimand
from the referee. In most promotions, the wrestler
to be tagged in must be touching the turnbuckle on
his corner, or a cloth strap attached to the turnbuckle.
Some
multi-wrestler matches allow for a set number of legal
wrestlers, and a legal wrestler may tag out to any
other wrestler, regardless of team. In these matches,
the tag need not be a mutual effort, and this results
in active wrestlers being tagged out against their
will.
In
a Texas Tornado Tag Team match, all the competitors
are legal in the match, and tagging in and out is
not necessary.
Techniques
Wrestlers
may grab, hold, twist, or strike any part of an opponent's
body, except the throat, groin, or eye. An opponent's
hair or clothing may not be grabbed.
Wrestlers
may strike an opponent using any part of their own
limbs, head or body, with the following exceptions:
a wrestler may not punch his or her opponent with
a closed fist nor kick his or her opponent with the
toe of their boot. Biting is not allowed, nor is spitting
in the eyes. When wrestlers do this, however, they
usually get away with it with just an admonishment
from the referee.
Wrestlers
may lift an opponent and throw them, drop them, or
otherwise force them to the mat. Such techniques which
land an opponent on the head or neck, such as the
piledriver, may be disallowed by some promotions.
A wrestler may jump onto an opponent, whether standing
or lying down, in any manner, including with a clenched
fist (à la Jerry Lawler's diving fist) or the
toe of a boot (à la Randy Orton's punt attack).
Any
legal wrestler is open to attack from any direction
at any time, including when they are downed, as long
as they are within the ring area enclosed by the ring
ropes. If any part of either wrestler is in contact
with the ropes or has otherwise broken the plane of
ropes all grappling contact between the wrestlers
must be broken within a five count or else the attacking
wrestler may be subject to disqualification. This
rule is often used strategically in order to escape
from a submission hold, and a wrestler can break the
plane of the ropes by placing his foot or other body
part on (or under) the ropes to avoid losing by pinfall.
This is commonly referred to as a rope break.
Ways
to Win
Pinfall
Pin (professional wrestling)
In
order to score by pinfall, a wrestler must pin both
his opponent's shoulders against the mat while the
referee slaps the mat three times (referred to as
a "three count"). This is the most common
form of defeat. If a wrestler's shoulders are down
(both shoulders touching the mat) and any part of
the opponent's body is lying over the opponent, it
is completely legal for the three count to be made.
Illegal pinning methods include using the ropes for
leverage and hooking the opponent's clothing, which
are therefore popular cheating methods for heels,
unless certain stipulations make such an advantage
legal. Such pins as these are rarely seen by the referee
and are subsequently often used by heels and on occasion
by cheating faces to win matches.
Occasionally,
there are instances where a pinfall is made where
both wrestlers' shoulders were on the mat for the
three count. This situation will most likely lead
to a draw, and in some cases a continuation of the
match or a future match to determine the winner.
Submission
To
score by submission, the wrestler must make his opponent
give up, usually, but not necessarily, by putting
him in a submission hold (i.e., figure four leg-lock,
arm-lock, sleeper-hold etc.).
Passing
out in a submission hold constitutes a loss by knockout.
To determine if a wrestler has passed out in WWE,
the referee usually picks up and drops his hand. If
it drops three consecutive times without the wrestler
having the strength to stop it from falling, the wrestler
is considered to have passed out. At one point this
was largely ignored. However, the rule is now much
more commonly observed for safety reasons. If the
wrestler has passed out, the opponent then scores
by submission.
A
wrestler may voluntarily submit by verbally informing
the referee (usually used in moves such as the Mexican
Surfboard, where all four limbs are incapacitated,
making tapping impossible). Also, a wrestler can indicate
a voluntary submission by "tapping out"[4],
that is, tapping a free hand against the mat or against
an opponent. Occasionally, a wrestler will reach for
a rope (see rope breaks below), only to put his hand
back on the mat so he can crawl towards the rope some
more; this is NOT a submission, and the referee decides
what his intent is. Submission was initially a large
factor in professional wrestling, but following the
decline of the submission-oriented catch-as-catch-can
style from mainstream professional wrestling, the
submission largely faded. Despite this, some wrestlers,
such as Ric Flair ,Bret Hart, Kurt Angle, C.M. Punk,
Chris Jericho, Ken Shamrock, The Undertaker, Dean
Malenko, and Chris Benoit, became famous for winning
matches via submission. A wrestler with a signature
submission technique is portrayed as better at applying
the hold, making it more painful or more difficult
to get out of than others who use it.
A
rope break is one of the most common ways to break
a submission hold. Most holds leave an arm or leg
free, so that the person can tap out if he wants.
Instead, he uses these free limbs to either grab one
of the ring ropes (the bottom one is the most common,
as it is nearest the wrestlers) or drape his foot
across, or underneath one. Once this has been accomplished,
the referee will demand that the offending wrestler
break the hold, and start counting to five if the
wrestler does not. If the referee reaches the count
of five, and the wrestler still does not break the
hold, he is disqualified.
If a manager decides that his client wrestler should
tap out, but cannot convince the wrestler himself
to do so, he may throw in the towel (literally taking
a gym towel and hurling it into the referee's line
of sight); this is the same as a submission, as the
manager is, in kayfabe, considered the wrestlers agent,
and therefore, authorized to make formal decisions
(such as forfeiting a match) on the client's behalf.
One of the most infamous examples of this happened
in 1983 when the Iron Sheik had Bob Backlund in a
camel clutch, and Backlund's manager, Arnold Skaaland,
threw in the towel to save Backlund's career.
Countout
A countout (alternatively "count-out" or
"count out") happens when a wrestler is
out of the ring long enough for the referee to count
to ten (or twenty), and thus disqualified. The count
is broken and re-started when a wrestler in the ring
exits the ring. With both wrestlers outside the ring,
double countouts are possible and, although relatively
rare, are an easy way to have a match end in a draw.
Since
the count is restarted whenever a wrestler inside
the ring exits the ring, a common ploy (especially
among heels) is to slide underneath the bottom rope
of one side of the ring, and instantly slide back
out. As he was technically inside the ring for a split
second before exiting again, it is sufficient to restart
the count. Heels often use this tactic in order to
buy themselves more time to catch their breath, or
to attempt to frustrate their babyface opponents.
If
all the active wrestlers in a match are down inside
the ring at the same time, the referee will begin
a count (usually 10 seconds). If nobody rises to their
feet by the end of the count, the match is ruled a
draw. Any participant who stands up in time will end
the count for everyone else. In some promotions, Championships
cannot change hands via a count-out, unless the on-screen
authority declares it for at least one match, although
in others, championships may change hands via countout.
Disqualification
Disqualification from a match is called for a number
of reasons:
Performing any illegal holds or maneuvers, such as
refusing to break a hold when an opponent is in the
ropes, hair-pulling, choking or biting an opponent,
or repeatedly punching with a closed fist. These violations
are usually subject to a referee-administered five
count and will result in disqualification if not released
before.
Attacking
an opponent's eye, such as raking it, poking it, gouging
it, punching it or other severe attacks to the eye.
Any
outside interference involving a person not involved
in the match striking or holding a wrestler. If a
heel attempts to interfere but is ejected from the
ring by a wrestler or referee before this occurs,
there is usually no disqualification. In this disqualification
method, the wrestler being attacked by the foreign
member is awarded the win. Sometimes, however, this
can work in heels' favor. In February 2009, Shawn
Michaels, who was under the kayfabe employment of
John "Bradshaw" Layfield, interfered in
a match and super kicked JBL in front of the referee
in order to get his employer the win via "outside
interference."
Striking
an opponent with a foreign object (unless the rules
of the match specifically allow this; see hardcore
wrestling).
A
direct low blow to the groin (unless the rules of
the match specifically allow this).
Intentionally
laying hands on the referee or to an extreme case,
often in special referee matches, touching the referee
with any body parts.
Pulling
an opponent's wrestling trunks for a pinfall during
a match (although this usually only results in nullification
of the pinfall).
Pulling
an opponent's mask off during a match (this is illegal
in Mexico, and sometimes in Japan).
Throwing
your opponent over the top rope[citation needed] (this
is in the National Wrestling Alliance[citation needed]
and was in World Championship Wrestling[citation needed],
but few promotions use this rule now).
In
a Royal Rumble, it is illegal to enter the ring before
your due entrance.
In practice, the rules of the fight are often violated
without disqualification due to the referee being
distracted and not seeing the offense, or the referee
seeing the offense but allowing the match to continue.
Usually, the only offenses that the referee will see
and immediately disqualify the match on (as opposed
to having multiple offenses) are low blows, weapon
usage, interference, or assaulting the referee. In
WWE, a referee must see the violation with his own
eyes to rule that the match end in a disqualification
(simply watching the video tape is not usually enough)
and the referee's ruling is almost always final. It
is not uncommon for the referees themselves to get
knocked out during a match, which is commonly referred
to by the term "ref bump". While the referee
remains "unconscious", rules are often violated
at will. In some cases, a referee might disqualify
a person under the presumption that it was that wrestler
who knocked him out; most referee knockouts are arranged
to allow a wrestler, usually a heel, to gain an advantage.
For example, a wrestler may get whipped into a referee
at a slower speed, knocking the ref down for short
amount of time; during that interim period, one wrestler
may pin his opponent for a three-count and would have
won the match but for the referee being down (sometimes,
another referee will sprint to the ring from backstage
to attempt to make the count, but by then, the other
wrestler has had enough time to kick out on his own
accord).
If
all participants in a match continue to breach the
referee's instructions, the match may end in a double
disqualification, where both wrestlers or teams (in
a tag team match) have been disqualified. The match
is essentially nullified, and called a draw or in
some cases a restart or the same match being held
at a pay-per-view or next night's show.
In
most wrestling promotions, a championship cannot change
hands as a result of a disqualification, unless the
on-screen authority figure declares that the championship
via disqualification which is good for only at least
one match, often referred to as the "champion's
advantage." Playing into this, some heel wrestlers
will attempt to "get themselves disqualified"
to "protect" their championships, although
in some promotions,the champion may lose his championship
if he gets disqualified.
A
relatively recent trend in wrestling has been the
development of the no-disqualification (or Hardcore)
match. This type of match became increasingly prominent
during the 1990s, and was a particular feature of
the Extreme Championship Wrestling (ECW) promotion.
When WWE (then WWF) unveiled its new "Attitude"
era in 1997, the no-disqualification match was used
as a centerpiece for this new design of wrestling,
and a Hardcore Title was offered between 1998 and
2002. Completely new matches developed from the Hardcore/no-DQ
match, including:
Tables,
Ladders, and Chairs (a ladder match where all three
items may be used as a weapon against an opponent).
Hardcore
match (a no-disqualification match where falls count
anywhere, even out of the venue).
Draw
A
professional wrestling match can end in a draw. A
draw occurs if both opponents are simultaneously disqualified
(as via countout), neither opponent is able to answer
a ten-count, or both opponents simultaneously win
the match. The latter can occur if, for example, one
opponent's shoulders touch the mat while maintaining
a submission hold against another opponent. If the
opponent in the hold begins to tap out at the same
time a referee counts to three for pinning the opponent
delivering the hold, both opponents have legally achieved
scoring conditions simultaneously. Traditionally,
a championship may not change hands in the event of
a draw, though some promotions such as Total Nonstop
Action Wrestling have endorsed rules where the champion
may lose a title by disqualification. A variant of
the draw is the time-limit draw, where the match does
not have a winner by a specified time period (a one-hour
draw, which was once common, is known in wrestling
circles as a "Broadway").
No
contest
A wrestling match may be declared a No Contest if
the winning conditions are unable to occur. This can
be due to excessive interference, loss of referee's
control over the match, one or more participants sustaining
debilitating injury not caused by the opponent, or
the inability of a scheduled match to even begin.
A No Contest is a state separate and distinct from
a draw a draw indicates winning conditions
were met. Although the terms are sometimes used interchangeably
in practice, this usage is technically incorrect.
Dramatic
elements
While
each wrestling match is ostensibly a competition of
athletics and strategy, the goal of each match from
a business standpoint is to excite and entertain the
audience. Although the competition is staged, dramatic
emphasis can be utilized to draw out the most intense
reaction from the audience. Heightened interest results
in higher attendance rates, increased ticket sales,
higher ratings on television broadcasts (which result
in greater ad revenue), higher pay-per-view buyrates,
and sales of branded merchandise and recorded video
footage. All of these contribute to the profit of
the promotion company.
Character
In
Latin America and English-speaking countries, most
wrestlers (and other on-stage performers) portray
character roles, sometimes with personalities wildly
different from their own. These personalities are
a gimmick intended to heighten interest in a wrestler
without regard to athletic ability. Some can be unrealistic
and cartoon-like (such as Kane or Doink the Clown),
while others carry more verisimilitude (such as The
Rock, Stone Cold Steve Austin, and CM Punk). In lucha
libre, many characters wear masks, adopting a secret
identity akin to a superhero, a near-sacred tradition.
An
individual wrestler may keep one ring name for his
entire career (cases in point include CM Punk, Randy
Orton and Ricky Steamboat), or may change from time
to time to better suit the demands of the audience
or company. Sometimes a character is owned and trademarked
by the company, forcing the wrestler to find a new
one when he leaves (although a simple typeset change,
such as changing Rhyno to Rhino, can usually get around
this), and sometimes a character is owned by the wrestler.
Sometimes, a wrestler may change his legal name in
order to obtain ownership of his ring name (examples
include Andrew Martin and Warrior). Many wrestlers
(such as The Rock and The Undertaker) are strongly
identified with their character, even responding to
the name in public or between friends. A professional
wrestling character's popularity can grow to the point
that it makes appearances in other media (see Hulk
Hogan and El Santo) or even give the performer enough
visibility to enter politics (Antonio Inoki and Jesse
Ventura, among others).
Typically,
matches are staged between a protagonist (historically
an audience favorite, known as a babyface, or "the
good guy") and an antagonist (historically a
villain with arrogance, a tendency to break rules,
or other unlikable qualities, called a heel). In recent
years, however, Antiheros have also become prominent
in professional wrestling. There is also a less common
role of a "tweener", who is neither fully
face nor fully heel yet able to play either role effectively
(case in point, Samoa Joe during his first run in
TNA Wrestling from June 2005 to November 2006).
At
times a character may "turn", altering their
face/heel alignment. This may be an abrupt, surprising
event, or it may slowly build up over time. It almost
always is accomplished with a markable change in behavior
on the part of the character. Some turns become defining
points in a wrestler's career, as was the case when
Hulk Hogan turned heel after being a top face for
over a decade. Others may have no noticeable effect
on the character's status. If a character repeatedly
switches between being a face and heel, this lessens
the effect of such turns, and may result in apathy
from the audience. Vince McMahon is a good example
of having more heel and face turns than anyone in
WWE history.
As
with personas in general, a character's face or heel
alignment may change with time, or remain constant
over its lifetime (the most famous example of the
latter is Ricky Steamboat, a WWE Hall of Famer who
remained a babyface throughout his entire career).
Story
While
true exhibition matches are not uncommon, most matches
tell a story analogous to a scene in a play or film,
or an episode of a serial drama: The face will sometimes
win (triumph) or sometimes lose (tragedy). Longer
story arcs can result from multiple matches over the
course of time. Since most promotions have a championship
title, competition for the championship is a common
impetus for stories. Also, anything from a character's
own hair to his job with the promotion can be wagered
in a match.
Some
matches are designed to further a story of only one
participant. It could be intended to portray him or
her as a strong unstoppable force, a lucky underdog,
a sore loser, or any other characterization. Sometimes
non-wrestling vignettes are shown in order to enhance
a character's image without the need for matches.
Other
stories result from a natural rivalry between two
or more characters. Outside of performance, these
are referred to as feuds. A feud can exist between
any number of participants and can last for a few
days up to multiple decades. The feud between Ric
Flair and Ricky Steamboat lasted from the late 1970s
into early 1990s and allegedly spanned over two thousand
matches (although most of those matches were mere
dark matches). The career-spanning history between
characters Mike Awesome and Masato Tanaka is another
example of a long-running feud.
In
theory, the longer a feud is built up, the more audience
interest (aka heat) will exist. The main event of
a wrestling show is generally the one with the most
heat behind it. Commonly, a heel will hold the upper
hand over a face until a final showdown, heightening
dramatic tension as the face's fans desire to see
him win.
Since
the advent of television, many other elements have
been utilized to tell story within a professional
wrestling setting: pre- and post-match interviews,
"backstage" skits, positions of authority,
division rankings (typically the #1-contendership
spot), contracts, lotteries, and even news stories
on promotion websites.
Also,
anything that can be used as an element of drama can
exist in professional wrestling stories: romantic
relationships (including love triangles and marriage),
racism, classism, nepotism, favoritism, corporate
corruption, family bonds, personal histories, grudges,
theft, cheating, assault, betrayal, bribery, seduction,
stalking, confidence tricks, extortion, blackmail,
substance abuse, self-doubt, self-sacrifice; even
kidnapping, pedophilia[citation needed], sexual fetishism[citation
needed], misogyny, rape and death have been portrayed
in wrestling. Some promotions have included supernatural
elements such as magic, curses, the undead and satanic
imagery. Celebrities would also be involved in storylines.
Commentators
have become important in communicating the relevance
of the characters' actions to the story at hand, filling
in past details and pointing out subtle actions that
may otherwise go unnoticed.
Championships
Main article: Championship (professional wrestling)
Professional wrestling mimics the structure of title
match combat sports. Participants compete for a championship,
and must defend it after winning it. These titles
are represented physically by a belt that can be worn
by the champion. In the case of team wrestling, there
is a belt for each member of the team.
Almost
all professional wrestling promotions have one major
title, and some have more. Championships are designated
by divisions of weight, height, gender, wrestling
style and other qualifications.
Typically,
each promotion only recognizes the "legitimacy"
of their own titles, although cross-promotion does
happen. When one promotion absorbs or purchases another,
the titles from the defunct promotion may continue
to be defended in the new promotion or be decommissioned.
Behind
the scenes, the bookers in a company will place the
title on the most accomplished performer, or those
the bookers believe will generate fan interest in
terms of event attendance and television viewership.
Lower ranked titles may also be used on the performers
who show potential, thus allowing them greater exposure
to the audience. However other circumstances may also
determine the use of a championship. A combination
of a championship's lineage, the caliber of performers
as champion, and the frequency and manner of title
changes, dictates the audience's perception of the
title's quality, significance and reputation.
A
wrestler's championship accomplishments can be central
to their career, becoming a measure of their performance
ability and drawing power. The most accomplished or
decorated wrestlers tend to be revered as legends.
American wrestler Ric Flair has had multiple world
heavyweight championship reigns spanning over three
decades. Japanese wrestler Último Dragón
once held and defended a record 10 titles simultaneously.
[edit]Non-standard
matches
Often a match will take place under additional rules,
usually serving as a special attraction or a climactic
point in a feud or storyline. Sometimes this will
be the culmination of an entire feud, ending it for
the immediate future (known as a blowoff match).
Perhaps
the most well-known non-standard match is the cage
match, in which the ring is surrounded by a fence
or similar metal structure, with the express intention
of preventing escape or outside interferenceand
with the added bonus of the cage being a potentially
brutal weapon or platform for launching attacks.
Another
example is the WWE's Royal Rumble match, which involves
thirty participants in a random and unknown order.
The Rumble match is itself a spectacle in that it
is a once-yearly event with multiple participants,
including individuals who might not interact otherwise.
But it also serves as a catalyst for the company's
ongoing feuds, as well as a springboard for new storylinesmost
importantly determining the main event at the following
WrestleMania.
Ring
Entrence
While
the wrestling matches themselves are the primary focus
of professional wrestling, a key dramatic element
of the business can be entrances of the wrestlers
to the arena and ring. It is typical for a wrestler
to get their biggest crowd reaction (or "pop")
for their ring entrance, rather than for anything
they do in the wrestling match itself.
All
notable wrestlers now enter the ring accompanied by
music, and regularly add other elements to their entrance.
The music played during the ring entrance will usually
mirror the wrestler's personality. Many wrestlers,
particularly in America, have music and lyrics especially
written for their ring entrance. While invented long
before, the practice of including music with the entrance
gained rapid popularity during the 1980s, largely
as a result of the huge success of Hulk Hogan and
the WWF, and their Rock 'n' Wrestling Connection.
With the introduction of the Titantron entrance screen
in 1997, WWF/WWE wrestlers also had entrance videos
made that would play along with the their entrance
music.
Other
dramatic elements of a ring entrance can include:
a distinct sound or opening note in the music (used
to elicit a Pavlovian response from the crowd). For
example, the glass shattering in Steve Austin's entrance
theme pyrotechnics or smoke darkening of the arena,
often accompanied by mood lighting or strobe lighting,
such as in The Undertaker's dramatic entrance entering
in a manner in keeping with their character traits,
such as a fast, highly energetic entrance, or a slow,
stoic entrance. For example, The Ultimate Warrior
would run at high speed down the entrance ramp and
into the ring while Randy Orton would slowly and darkly
walk to the ring. driving a motor vehicle into the
arena. For example, Eddie Guerrero would arrive into
the arena in a lowrider. acting
out a trademark behavior, such as posing to display
their muscularity, mounting the ring ropes, or sitting
in the corner.
talking to the crowd using a distinctive patter
coming through the audience, such as The Sandman's
beer drinking and can smashing entrance, or Diamond
Dallas Page's exit through the crowd.
accompaniment by a ringside crew or personal security
Another
method of entry involves descending from the ceiling
with a Zip-line or rappel line and stunt harness.
This has been done by Shawn Michaels at WrestleMania
XII, and gained major controversy over its role in
the death of wrestler Owen Hart.
Some
of the bigger stars in the industry, such as Shawn
Michaels, Triple H, The Undertaker, and The Sandman,
can perform ring entrances lasting up to three minutes
or more. It is not uncommon for ring entrances to
sometimes last longer than the match itself, especially
in matches involving a mismatch.
Special ring entrances are also developed for big
occasions, most notably the WrestleMania event. For
example, Both Wrestlemania's III and VI saw all wrestlers
enter the arena on motorized miniature wrestling rings.
Live bands are sometimes hired to perform live entrance
music at special events.
Wrestlers
Men's
wrestling
The
vast majority of professional wrestlers are men, especially
in the North American WWE, where they are usually
large in size, often to extremes. Notable examples
include André the Giant, Hulk Hogan, Paul "Big
Show" Wight, The Undertaker, Yokozuna, Giant
Gonzales, The Great Khali and Kane. Usually, competitions
or divisions are set up for men of similar wrestling
styles, such as technical, brawling, high flying,
lucha, submission or hardcore. However, matches involving
different weight divisions are often created and are
never referred to as unusual or against any rules,
despite large differences in height, weight or strength.
On very rare occasions, men and women will wrestle
each other. It is widely known that the greatest (and
most recognizable wrestler) of all time is "The
Immortal" Hulk Hogan. "Nature Boy"
Ric Flair, "Stone Cold" Steve Austin, and
Shawn Michaels are also popular fan favorites.
Women's
wrestling
WWE
Diva and TNA Knockout
The
womens division of professional wrestling has
maintained a recognized world champion since 1937,
when Mildred Burke won the original World Women's
title. She then formed the World Women's Wrestling
Association in the early 1950s and recognized herself
as the first champion, although the championship would
be vacated upon her retirement in 1956. The NWA however,
ceased to acknowledge Burke as their Women's World
champion in 1954, and instead acknowledged June Byers
as champion after a controversial finish to a high-profile
match between Burke and Byers that year. Upon Byers'
retirement in 1964, The Fabulous Moolah, who won a
junior heavyweight version of the NWA World Women's
Championship (the predecessor to the WWE Women's Championship)
in a tournament back in 1958, was recognized by most
NWA promoters as champion by default.
Traditionally, womens matches were lower on
the card and rarely considered main event material
in the United States. Through the 1980s and into the
mid 1990s, womens wrestling in the US was presented
as a serious sport on the same level as mens
wrestling, although it had considerably less popularity
with short-lived revivals in both the major promotions
of the time, World Wrestling Federation and World
Championship Wrestling. It was not until the late
1990s that WWF began to present their womens
division with a focus on the women as "Divas"
and eye-candy rather than athletes; many of these
women acted as managers and valets, and had little
training in wrestling ability. There was a brief period
in the early-2000s, where the women's division on
WWF's flagship show Raw was once again promoted as
a serious sport with Trish Stratus and Lita as its
top stars, and both women even headlined an edition
of Raw in a main event match for the Women's Championship
in late 2004; as is Total Nonstop Action Wrestling's
ongoing women's division upon the inception of its
Women's Championship in October 2007. Matches and
segments involving the Knockouts, a term used by TNA
to refer to its female talent, have contributed to
drawing some of the better ratings of Impact shows.
In
Japan, womens wrestling or joshi puroresu has
a long established history, with an all female promotion
founded as early as 1955 (the predecessor to All Japan
Women's Pro-Wrestling or AJW), and has always been
presented as a serious, highly athletic sport on the
same level as their male counterparts. The WWWA World
Heavyweight Championship, which was directly descended
from Burke's original World Women's title, was revived
by AJW in 1970 and recognized as its top singles championship
ever since. From the late 1970s until the dawn of
the new millennium, women's wrestling experienced
a wave of mainstream popularity in Japan unheard of
anywhere else in the world. Many female wrestlers
in Japan released recording albums and found some
crossover success as pop stars, and the phenomenal
success of the Crush Gals tag team in particular was
often compared to Hulk Hogan's Hulkamania during the
same time period in the USA. While female wrestling
in Japan is traditionally handled by promotions that
specialize in joshi puroresu, Frontier Martial-Arts
Wrestling, a male-dominated promotion known for its
"hardcore wrestling", also had a small women's
division featuring female performers such as Combat
Toyoda and Megumi Kudo. Toyoda and Kudo would go on
and headline one of FMWs largest cards in an
"Exploding No Rope Barbed Wire Deathmatch."
By 2005, both all-female major federations (AJW and
Gaea Japan) had closed, but female wrestlers still
compete in various other smaller, independent promotions.
There
are several other promotions where womens wrestling
is still presented and promoted which focuses on emphasis
on athleticism and wrestling ability. In the US, Shimmer
Women Athletes is an all-female pro-wrestling promotion
affiliated with notable independent promotion Ring
of Honor, and considered on par with male wrestling.
In Mexico, though rarely as prominent as their American,
Canadian or Japanese counterparts, female wrestlers
or luchadoras have always been popular and highly
respected, and many went on to compete overseas. In
Europe, ChickFight and Queens of Chaos are the leading
companies for women's professional wrestling in the
United Kingdom and France respectively, again considered
on par if not superior to male wrestling.
Midget
wrestling
Further
information: Midget professional wrestling
Midget wrestling can be traced to professional wrestling's
carnival and vaudeville origins. In recent years,
the popularity and prevalence of midgets in wrestling
has greatly decreased due to wrestling companies depriving
midget divisions of storyline and/or feud. However,
WWE's has made a few attempts to enter this market
with their "mini's" in the 1990s and the
"junior's league" as recent as 2006. It
is still a popular form of entertainment in Mexican
wrestling, mostly as a "sideshow."
Some
wrestlers may have their own specific "mini me",
like Mascarita Sagrada, Alebrije has Quije, etc. There
are also cases in which midgets can become valets
for a wrestler, and even get physically involved in
matches, like Alushe, who often accompanies Tinieblas,
or Kemonito, who is portrayed as Consejo Mundial de
Lucha Libre's mascot and is also a valet for Mistico.
World Wrestling Entertainment's Dave Finlay was often
aided in his matches by a midget known mainly as Hornswoggle,
who hid under the ring and gave a shillelagh to Finlay
to use on his opponent. Finlay also occasionally threw
him at his opponent(s). Hornswoggle has also been
given a run with the Cruiserweight Championship.
Intergender
wrestling
For
most of its history, women and men would rarely compete
against each other in professional wrestling, as it
was deemed to be unfair and unchivalrous. Andy Kaufman
used this to gain notoriety when he created an Intergender
Championship and declared it open to any female challenger.
This led to a long feud with Jerry Lawler.
In
the 1980s, mixed tag team matches began to take place,
with a male and female on each team and a rule that
stated only the males and females could attack each
other. If a tag was made, the other team had to automatically
switch their legal wrestler too. Despite these restrictions,
many mixed tag matches do feature some physical interaction
between participants of different genders. For example,
a heel may take a cheapshot at the female wrestler
of the opposing team to draw a negative crowd reaction.
Intergender singles bouts were first fought on a national
level in the 1990s. This began with Luna Vachon, who
faced men (and usually defeated them) in both ECW
and WWF. Later, Chyna became the first female to hold
a belt that was not exclusive to women when she won
the WWF Intercontinental Championship.
Independent
wrestlers
Unlike
most actual sports, the essence of Pro Wrestling's
roots can still be seen all over the USA. Independent
Wrestling Circuits (or Leagues, Federations, or Promotions)
can be found in almost any community in the United
States, with some cities having numerous leagues using
many of the same wrestlers as other nearby leagues.
Many promotions have events at National Guard Armories,
Recreation Centers, secondary schools, flea markets,
churches, bars, and shopping center parking lots.
Production values are almost always low, promotion
is done by word of mouth, flyers, cable access television,
and the internet. Wrestlers on the independent wrestling
scene take a role more closely defined as independent
contractors, working for multiple wrestling promotions
and are generally paid per appearance. The majority
of mainstream wrestlers begin on the independent circuit.
Select
active wrestling federations and promotions
Major Organizations
World Wrestling Entertainment (WWE)
Total Nonstop Action Wrestling (TNA)
Ring of Honor (ROH)
Major Independent Organizations
Chikara
Combat Zone Wrestling (CZW)
Juggalo Championship Wrestling (JCW)
Pro Wrestling Guerrilla (PWG)
Independent
Organizations
All Pro Wrestling (APW)
Coastal Championship Wrestling (CCW)
Dragon Gate USA (DGUSA)
Empire Wrestling Federation (EWF)
Florida Championship Wrestling (FCW)
Full Impact Pro (FIP)
In Your Face Wrestling (IYFW)
Jersey All Pro Wrestling (JAPW)
Maryland Championship Wrestling (MCW)
Mondo Lucha! (ML)
Mountain Wrestling Association (MWA)
Northern Wrestling Federation (NWF)
Ohio Valley Wrestling (OVW)
Shimmer Women Athletes
Southern Wrestling Federation (SWF)
Tennessee Independent Wrestling Federation (TIWF)
Vanguard Championship Wrestling (VCW)
Virginia Championship Wrestling (VCW)
World Wrestling Professionals (WWP)
Puroresu
All Japan Pro Wrestling (AJPW)
New Japan Pro Wrestling (NJPW)
Big Japan Pro Wrestling (BJW)
Pro Wrestling Noah
Pro Wrestling Zero1
Pancrase
Michinoku Pro Wrestling
IWA Japan
BattlARTS
DDT
Osaka Pro Wrestling
K-DOJO
Dragon Gate
Big Mouth Loud
El Dorado Wrestling
Lucha Libre
Asistencia Asesoría y Administración
(AAA)
Consejo Mundial de Lucha Libre (CMLL)
International Wrestling Revolution Group (IWRG)
Culture
Professional
wrestling has developed its own cultures, both internal
and external.
Those
involved in producing professional wrestling have
developed a kind of global fraternity, with familial
bonds, shared language and passed-down traditions.
New performers are expected to "pay their dues"
for a few years by working in lower-profile promotions
and working as ring crew before working their way
upward.[6][7] The permanent rosters of most promotions
develop a backstage pecking order, with veterans mediating
conflicts and mentoring younger wrestlers.[8] For
many decades (and still to a lesser extent today)
performers were expected to keep the illusions of
wrestling's legitimacy alive even while not performing,
essentially acting in character any time they were
in public.[9] Some veterans speak of a "sickness"
among wrestling performers, an inexplicable pull to
remain active in the wrestling world despite the devastating
effects the job can have on one's life and health.
Fans of professional wrestling have their own subculture,
comparable to those of science fiction, video games
or comic books. Those who are interested in the backstage
occurrences, future storylines and reasonings behind
company decisions read newsletters written by journalists
with inside ties to the wrestling industry.[9][11]
These "rags" or "dirt sheets"
have expanded into the internet, where their information
can be dispensed on an up-to-the-minute basis. Some
have expanded into radio shows.
Some fans enjoy a pastime of collecting tapes of wrestling
shows from specific companies, of certain wrestlers,
or of specific genres. The internet has given fans
exposure to worldwide variations of wrestling they
would be unable to see otherwise.[12] Since the 1990s,
many companies have been founded which deal primarily
in wrestling footage.
Like some other sports, fantasy leagues have developed
around professional wrestling. Some take this concept
further by creating E-feds (electronic federations),
where a user can create their own fictional wrestling
character, and roleplaying storylines with other users,
leading to scheduled "shows" where match
results are determined by the organizers, usually
based on a combination of the characters' statistics
and the players' roleplaying aptitude, sometimes with
audience voting.
Every year, there are growing numbers of regional,
national and international wrestling fan conventions,
where fans can meet and converse with wrestlers and
each other. These often coincide with a wrestling
show featuring an all-star card filled with legends.
[edit]Professional
wrestling in mainstream culture
From the first established world championship, the
top professional wrestlers have garnered fame within
mainstream society. Each successive generation has
produced a number of wrestlers who extend their careers
into the realms of music, acting, writing, business,
politics or public speaking, and are known to those
who are unfamiliar with wrestling in general.
Conversely,
celebrities from other sports or general pop culture
also become involved with wrestling for brief periods
of time. A prime example of this is The Rock 'n' Wrestling
Connection of the 1980s, which combined wrestling
with MTV.
Professional
wrestling is often portrayed within other works using
parody, and its general elements have become familiar
tropes and memes in American culture.
Some
terminology originating in professional wrestling
has found its way into the common vernacular. Concepts
such as "cage match", "body slam",
"sleeper hold" and "tag team"
are used even by those who do not watch professional
wrestling. The term "smackdown", which originated
in the late 90s in the World Wrestling Federation,
is now listed in Webster's Dictionary as of 2007.
Many
television shows and films have been produced which
portray in-character professional wrestlers as protagonists,
such as ¡Mucha Lucha!, Nacho Libre, and the
Santo film series. At least two stage plays set in
the world of pro wrestling have been produced: The
Baron is a comedy that retells the life of an actual
performer known as Baron von Raschke. From Parts Unknown...
is an award-nominated Canadian drama about the rise
and fall of a fictional wrestler. In 2009 a South
Park episode played on the soap operatic elements
of professional wrestling. The critically-acclaimed
2008 film The Wrestler, starring Mickey Rourke as
a washed-up professional wrestler, garnered several
Oscar nominations.
[edit]Critical
study and analysis of professional wrestling
With
its growing popularity, professional wrestling has
attracted attention as a subject of serious academic
study and journalistic criticism. Many courses, theses,
essays and dissertations have analyzed wrestling's
conventions, content, and its role in modern society.
It is often included as part of studies on theatre,
sociology, performance, and media.[13][14] The Massachusetts
Institute of Technology developed a course of study
on the cultural significance of professional wrestling.[15]
But
this was not always the case; in the early 20th century,
once it became apparent that the "sport"
was worked, pro wrestling was looked down on as a
cheap entertainment for the uneducated working class[9]an
attitude that still exists to varying degrees today.[11]
The French theorist Roland Barthes was among the first
to propose that wrestling was worthy of deeper analysis,
in his essay "The World of Wrestling" from
his book Mythologies, first published in 1957.[9][16]
Barthes argued that it should be looked at not as
a scamming of the ignorant, but as spectacle; a mode
of theatric performance for a willing, if bloodthirsty,
audience. This work is considered a foundation of
all later study.[17]
While
pro wrestling is often described simplistically as
a "soap opera for males", it has also been
cited as filling the role of past forms of literature
and theatre; a synthesis of classical heroics,[18]
commedia dell'arte,[19] revenge tragedies,[20] morality
plays,[20] and burlesque.[21] The characters and storylines
portrayed by a successful promotion are seen to reflect
the current mood, attitudes, and concerns of that
promotion's society[11][12] (and can, in turn, influence
those same things).[22] Wrestling's high levels of
violence and masculinity make it a vicarious outlet
for aggression during peacetime.[23]
Documentary filmmakers have studied the lives of wrestlers
and the effects the profession has on themselves and
their families. The 1999 theatrical documentary Beyond
the Mat focused on Terry Funk, a wrestler nearing
retirement; Mick Foley, a wrestler within his prime;
Jake Roberts, a former star fallen from grace; and
a school of wrestling students trying to break into
the business. The 2005 release Lipstick and Dynamite,
Piss and Vinegar: The First Ladies of Wrestling chronicled
the development of women's wrestling throughout the
twentieth century. Pro wrestling has been featured
several times on HBO's Real Sports with Bryant Gumbel.
MTV's documentary series True Life featured two episodes
titled "I'm a Professional Wrestler" and
"I Want to Be a Professional Wrestler".
Other documentaries have been produced by The Learning
Channel (The Secret World of Professional Wrestling)
and A&E Network (Hitman Hart: Wrestling with Shadows).
(Credit:
Wikipedia)
|